The global player tracking market size is expected to reach USD 24.60 billion by 2032, according to a new study by Polaris Market Research. The report “Player Tracking Market Share, Size, Trends, Industry Analysis Report, By Component (Solutions, Services); By Type; By Application; By End User; By Region; Segment Forecast, 2024-2032” gives a detailed insight into current market dynamics and provides analysis on future market growth.
Growing adoption of sports analytics is driving the growth of the market in several ways. Sports teams and organizations are increasingly relying on data-driven insights to make informed decisions about player development, game strategy, and team performance. Player tracking technology provides teams with real-time data on player movements, biometrics, and performance metrics that can be used to optimize player performance and improve team outcomes. Since many years ago, technology has been subtly changing the way that sports are played. For example, esports has seen a spike in investment that exceeded $2.5 billion in venture capital funding in 2018; some predictions indicate that the sports tech market will reach $30 billion by 2024. This will further fuel the growth of the player tracking market in coming years.
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The growing investments in young sports technology are also driving the growth of the market. According to SportsTechX, less than US$1 billion was spent in the young sports technology industry. Today, the amount pumped into the area each year is more than ten times that amount. Sports technology startups are developing new and innovative player tracking solutions that are more accurate, user-friendly, and affordable than traditional tracking systems. These startups are attracting significant investments from venture capitalists and sports organizations, which are fueling the growth of the player tracking market. One way in which these startups are driving the growth of the player tracking market is by developing wearable technology that is more comfortable and unobtrusive than traditional tracking systems.
Player Tracking Market Report Highlights
Polaris Market Research has segmented the player tracking market report based on component, type, application, end user and region:
Player Tracking, Component Outlook (Revenue - USD Billion, 2019 - 2032)
Player Tracking, Type Outlook (Revenue - USD Billion, 2019 - 2032)
Player Tracking, Application Outlook (Revenue - USD Billion, 2019 - 2032)
Player Tracking, End User Outlook (Revenue - USD Billion, 2019 - 2032)
Player Tracking, Regional Outlook (Revenue - USD Billion, 2019 - 2032)
Report Attributes |
Details |
Market size value in 2024 |
USD5.81 billion |
Revenue forecast in 2032 |
USD 24.60 billion |
CAGR |
19.00% from 2023 - 2032 |
Base year |
2023 |
Historical data |
2019 – 2022 |
Forecast period |
2024 – 2032 |
Quantitative units |
Revenue in USD billion and CAGR from 2024 to 2032 |
Segments covered |
By Component, By Type, By Application, By End User, By Region |
Regional scope |
North America, Europe, Asia Pacific, Latin America; Middle East & Africa |
Key companies |
Catapult, JOHAN Sports, Kinexon, PlayGineering Systems, Polar Electro, SPT Group, Stats Perform, STATSports, The Chyron, Sonda Sports, Advanced Sports Analytics, Sports Performance Tracking, Q-Track, Exelio, Xampion & Zebra Technologies. |
For Specific Research Requirements |