The global location-based entertainment market size is expected to reach USD 68.69 billion by 2034, according to a new study by Polaris Market Research. The report “Location-Based Entertainment Market Size, Share, Trends, Industry Analysis Report: By Technology [Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality], Application, End User, and Region (North America, Europe, Asia Pacific, Latin America, and Middle East & Africa) – Market Forecast, 2025–2034” gives a detailed insight into current market dynamics and provides analysis on future market growth.
Location-based entertainment uses advanced technology, creative storytelling, and experiential design to provide audiences with unique entertainment offerings. Popular LBE formats include virtual reality (VR) arcades, escape rooms, theme parks, immersive theater experiences, and augmented reality (AR). The LBE market caters to various demographics, including families, thrill-seekers, casual gamers, and corporate groups.
The increasing accessibility of immersive technologies is propelling the location-based entertainment market growth. The rise of VR and AR has opened new opportunities for entertainment providers to create highly engaging experiences. For instance, VR arcades and free-roam VR arenas offer multiplayer adventures in which participants interact in digital worlds while physically moving through real-world spaces. These venues provide consumers with access to high-end equipment and content that may not be affordable or practical to use at home, thereby contributing to the market expansion.
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Partnerships and collaborations between technology companies and entertainment providers are also supporting the location-based entertainment market development. For instance, tech giants such as Meta and Microsoft are working with entertainment companies to develop next-generation immersive experiences that integrate VR, AR, and artificial intelligence (AI). These collaborations aim to push the boundaries of the location-based entertainment, ensuring that the market remains innovative and competitive.
By Technology Outlook (Revenue, USD Billion, 2020–2034)
By Application Outlook (Revenue, USD Billion, 2020–2034)
By End User Outlook (Revenue, USD Billion, 2020–2034)
By Regional Outlook (Revenue, USD Billion, 2020–2034)
Report Attributes |
Details |
Market Size Value in 2024 |
USD 5.65 billion |
Revenue Forecast in 2025 |
USD 7.25 billion |
Revenue Forecast by 2034 |
USD 68.69 billion |
CAGR |
28.4% from 2025 to 2034 |
Base Year |
2024 |
Historical Data |
2020–2023 |
Forecast Period |
2025–2034 |
Quantitative Units |
Revenue in USD billion and CAGR from 2025 to 2034 |
Report Coverage |
Revenue Forecast, Market Competitive Landscape, Growth Factors, and Trends |
Segments Covered |
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Regional Scope |
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Competitive Landscape |
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Report Format |
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Customization |
Report customization as per your requirements with respect to countries, regions, and segmentation. |
For Specific Research Requirements |