The global board games market size is expected to reach USD 41.30 billion by 2032, according to a new study by Polaris Market Research. The report “Board Games Market Share, Size, Trends, Industry Analysis Report, By Product Type (RPGs, Card, Dice game, Table top board games); By Age Group; By Sales Channel; By Application; By Region; Segment Forecast, 2024-2032” gives a detailed insight into current market dynamics and provides analysis on future market growth.
With the widespread use of the internet, people can easily research and purchase board games online, as well as access online communities to learn about new games and participate in virtual gameplay. Additionally, the internet has enabled the development of digital versions of board games, which can reach a wider audience and provide new experiences for players.
The market's expansion is being driven by the quick advancements in both gameplay and content. To provide immersive experiences, producers are developing board games with narrative themes. Story arcs and character updates have also been added to board games as a result of licensing agreements between board game makers and well-known film and television brands. Market trends show that board games are becoming more and more digital. Mobile applications are being incorporated into board game experiences by publishers. Mobile apps that assist with various parts of game set-up & game play management are available for well-known board games like “Settlers of Catan” & “Mansion of Madness”.
“Gloomhaven" is a popular cooperative tactical campaign board game that has been a significant influence on the growth of the board game market in several ways. "Gloomhaven" has received widespread critical acclaim, with many reviewers and players hailing it as one of the best board games of all time. This has helped to increase exposure and interest in the game.
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The popularity of RPGs has been a significant driving force behind the growth of the market and has helped to make tabletop gaming a mainstream form of entertainment. The adventure segment of the board game market has been a significant driving force behind the growth of the tabletop gaming industry, as players look for immersive and exciting new experiences. “Gloomhaven" has been a significant driving force behind the growth of the board game market and has helped to popularize the genre of tactical campaign games.
Board Market Report Highlights
Polaris Market Research has segmented the board games market report based on product type, application, and region:
Board Games, Product Type Outlook (Revenue - USD Billion, 2019 - 2032)
Board Games, Age-Group Outlook (Revenue - USD Billion, 2019 - 2032)
Board Games, Sales Channel Outlook (Revenue - USD Billion, 2019 - 2032)
Board Games, Application Outlook (Revenue - USD Billion, 2019 - 2032)
Board Games, Regional Outlook (Revenue - USD Billion, 2019 - 2032)