The immersive display in entertainment market size was valued at USD 3.56 billion in 2024. The market is projected to grow from USD 4.40 billion in 2025 to USD 29.87 billion by 2034, exhibiting a CAGR of 23.7% during 2024–2034.
Immersive displays in entertainment refer to advanced visual technologies that create a highly engaging and interactive viewing experience. These displays often utilize techniques such as 3D imagery, curved screens, virtual reality (VR), and augmented reality (AR) to envelop viewers in the content. The growing desire for enhanced user experiences is a major factor driving the adoption of immersive displays, positively impacting the immersive displays in entertainment market growth. As audiences desire more in-depth engagement and interactivity, advanced viewing methods are required. Immersive displays, comprising virtual and augmented reality technologies, transform the way consumers experience content by creating captivating and interactive environments.
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The expansion of the immersive displays in the entertainment market is being driven by more mergers, acquisitions, and strategic partnerships between market players. For example, recent mergers between companies like Barco and Christie Digital, as well as partnerships between Samsung and Sony, are helping to expand market reach. These collaborations allow companies to share resources and expertise, leading to more affordable solutions that make immersive experiences accessible to a wider audience, including low-income consumers. As a result, immersive displays are becoming more affordable, allowing more people to enjoy better entertainment options. This is increasing demand and growing the market for immersive displays across different platforms.
The growth of esports and live streaming is driving the immersive display in entertainment market demand. According to Newzoo, the live-streaming audience for games reached ∼728.8 million by the end of 2021, reflecting a 10% growth from 2020. This growing audience is creating a higher demand for immersive experiences that can enhance viewer engagement and excitement. Additionally, esports and streaming platforms are investing in advanced display technologies to attract and retain audiences, due to which the demand for immersive displays for delivering captivating and interactive content is rising. Therefore, the rise in esports and live streaming is significantly contributing to the growth of immersive displays in the entertainment market.
Companies allocate substantial resources to innovate and scale production. Thus, prices for advanced technologies, such as OLED and VR displays, decrease, making them more accessible to consumers and businesses alike. In 2024, Samsung Display invested USD 1.8 billion in a new OLED plant in Vietnam, raising the total investment to USD 8.3 billion. Such investments aimed at cost-cutting of various operations led to overall cost-effectiveness in the final product leading to better serving to a broader audience. Thus, increasing investments by key players drive the immersive display in entertainment market development.
The immersive display in entertainment market segmentation, based on technology, includes LED, OLED, and others. The LED technology segment is expected to experience significant growth at the highest CAGR in the global market during the forecast period. The demand for high-resolution displays is increasing in gaming, virtual reality, and live events. LED technology offers vibrant colors and enhanced brightness, making it ideal for immersive experiences. Advancements in mini-LED and micro-LED technologies are further improving display quality while reducing costs. As a result, the LED segment is experiencing growth in the global market.
The immersive display in entertainment market segmentation, based on application, includes 4K, 8K, and others. The 4K segment is expected to dominate the market during the forecasted years. 4K displays provide an immersive environment that enhances engagement. The proliferation of 4K content across various platforms further drives this trend, making it a preferred choice among consumers and content creators alike, leading to segmental dominance in the global market.
By region, the study provides the immersive display in entertainment market insights into North America, Europe, Asia Pacific, Latin America, and the Middle East & Africa. In 2023, North America held the largest revenue share of the market due to increasing consumer spending on advance consumer electronics. According to the US Bureau of Economic Analysis, in the second quarter of 2024, consumer spending on consumer electronics in the US rose to USD 15,967.30 billion, up from USD 15,856.90 billion in the first quarter. This upward trend is expected to increase the demand for premium entertainment experiences, encouraging investments in advanced immersive display technologies. Consumers are seeking enhanced visual engagement in gaming, streaming, and live events, which is propelling the demand for immersive displays in the entertainment market in North America.
The Asia Pacific immersive display in entertainment market expansion is attributed to the presence of major players such as Samsung, Sony, and LG. These companies are innovating with advanced technologies such as OLED and VR. Additionally, increasing consumer demand for high-quality visuals and interactive content fuels market growth. Collaborations between tech firms and entertainment providers further enhance immersive experiences.
The India immersive display in entertainment market is rapidly expanding due to increasing investments and advancements in technology. In 2024, Samsung Semiconductor India established a new R&D facility in Bengaluru, India, to enhance local innovation and support business expansion. This investment will foster the development of cutting-edge display technologies, improving immersive experiences in gaming, films, and virtual reality. Additionally, rising consumer demand for high-quality visual content and interactive experiences, coupled with government initiatives to promote digital infrastructure, is positively impacting the immersive display in entertainment market growth in India.
The immersive display in entertainment market is constantly evolving, with numerous companies striving to innovate and distinguish themselves. Leading global corporations dominate the market by leveraging extensive research and development, advanced software technologies, and significant capital to maintain a competitive edge. These companies pursue strategic initiatives such as mergers and acquisitions, partnerships, and collaborations to enhance their product offerings and expand into new markets.
New companies are impacting the industry by introducing innovative products and meeting the needs of specific market sectors. This competitive environment is amplified by continuous progress in product offerings and new components, greater emphasis on sustainability, and the rising requirement for tailor-made products in diverse industries. A few major players in the immersive display in entertainment market include Barco; Christie Digital Systems, Inc.; Disguise Technologies Limited; ROE Visual; Samsung Electronics Co., Ltd.; Sharp Corporation; Shenzhen INFiLED Electronics Co., Ltd.; Sony Corporation; Leyard; LG Electronics; Panasonic Holdings Corporation; and Prysm Systems, Inc.
Sony Corporation is a Japanese multinational conglomerate headquartered in Minato, Tokyo. Founded in 1946 by Masaru Ibuka and Akio Morita, the company initially focused on electronics and has since diversified into various sectors, including entertainment, gaming, and financial services. Sony Corporation is widely recognized for its products such as Walkman, PlayStation gaming consoles, high-definition televisions, and others. As of 2020, Sony operates through several business segments: Game & Network Services, Music, Pictures, Electronics Products & Solutions, Imaging & Sensing Solutions, and Financial Services. The company has over 200 subsidiaries worldwide and a workforce exceeding 100,000 employees. In January 2024, Sony Corporation announced the development of an immersive spatial content creation system featuring a high-quality XR head-mounted display and intuitive controllers. Collaboration with Siemens was established for industrial design solutions, with availability expected later in 2024.
Samsung Electronics Co., Ltd. is a South Korean multinational electronics company and a flagship subsidiary of the Samsung Group, headquartered in Suwon. Established in 1969, the company operates in the manufacturing of consumer electronics, semiconductors, and telecommunications equipment. Samsung's diverse product portfolio includes smartphones, televisions, home appliances, and various electronic components such as memory chips and displays. In 2012, Samsung was ranked as the highest Asian company in Interbrand's list of best global brands. The company operates on a global scale, with a presence in numerous countries across all regions.
September 2024: Brelyon announced the launch of its innovative displays, allowing immersive virtual experiences without headsets. The technology utilized a new processing layer to enhance visual depth, making it suitable for various applications, including gaming and flight simulation, driving significant market interest.
September 2024: Zebronics announced the launch of its new range of curved monitors, featuring the flagship ZEB-N49A with a 49-inch display. The lineup was designed to enhance visual experiences for professionals and gaming enthusiasts, offering advanced features and stunning color accuracy.
By Technology Outlook (USD Billion, 2020–2034)
By Resolution Outlook (USD Billion, 2020–2034)
By Application Outlook (USD Billion, 2020–2034)
By Regional Outlook (USD Billion, 2020–2034)
Report Attributes |
Details |
Market size value in 2024 |
USD 3.56 billion |
Market size value in 2025 |
USD 4.40 billion |
Revenue Forecast by 2034 |
USD 29.87 billion |
CAGR |
23.7% from 2025 to 2034 |
Base Year |
2024 |
Historical Data |
2020–2023 |
Forecast Period |
2025–2034 |
Quantitative Units |
Revenue in USD billion and CAGR from 2025 to 2034 |
Report Coverage |
Revenue Forecast, Market Competitive Landscape, Growth Factors, and Trends |
Segments Covered |
|
Regional Scope |
|
Competitive Landscape |
|
Report Format |
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Customization |
Report customization as per your requirements with respect to countries, regions, and segmentation. |
The immersive display in entertainment market value reached USD 3.56 billion in 2024 and is projected to grow to USD 29.87 billion by 2034.
The global market is projected to register a CAGR of 23.7% during 2025–2034.
North America held the largest share of the global market in 2024.
A few key players in the market are Barco; Christie Digital Systems, Inc.; Disguise Technologies Limited; ROE Visual; Samsung Electronics Co., Ltd.; Sharp Corporation; Shenzhen INFiLED Electronics Co., Ltd.; Sony Corporation; Leyard; LG Electronics; Panasonic Holdings Corporation; and Prysm Systems, Inc.
The LED segment is anticipated to experience substantial growth at a significant CAGR in the global market during the forecast period due to rising demand for high-resolution displays in gaming, virtual reality, and live events.
The 4K segment accounted for the largest revenue share of the market in 2024 due to the increasing demand to enhance engagement.