The global board games market size was valued at USD 18.50 billion in 2024. The market is projected to grow from USD 20.15 billion in 2025 to USD 44.10 billion by 2034, exhibiting a CAGR of 9.1 % during 2025–2034.
Board games, including strategy games, card games, and trivia games, have gained popularity among various age groups due to their ability to bring people together, whether for family bonding, social gatherings, or competitive play. The global board games market has experienced exponential growth over the past few years, driven by increasing consumer interest in leisure activities that boost social interaction.
The growing emphasis on education and cognition is propelling board games market development as these games are designed to improve strategic thinking, problem-solving, and decision-making skills, especially among children and young adults. Additionally, increasing disposable and per capita incomes, along with the rising interest in offline recreational activities post-pandemic, has boosted the board games market growth on a global scale. For instance, the National Statistical Office (NSO) estimates that India's per capita income doubled from 2014-15 to 2022-23.
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The board games market demand is driven by the growing popularity of e-commerce platforms. E-commerce platforms allow potential consumers to easily browse, compare, and purchase a vast array of board games from the comfort of their homes. These platforms also feature user reviews, ratings, and detailed descriptions, helping buyers make informed decisions before purchasing. Additionally, these platforms allow promotions, discounts, and targeted advertising, which incentivizes purchases, thereby contributing to the board games market growth.
Crowdfunding has emerged as a crucial factor in enabling independent manufactures to reach consumers directly. Crowdfunding platforms such as Kickstarter have facilitated the launch of innovative and niche board games, bypassing traditional manufacturing constraints. These platforms provide funding and create a dedicated community around new games. Hence, the rising crowdfunding platforms are ensuring long-term board games market growth.
The social gaming events encourage casual and competitive players to engage in face-to-face interactions, offering a sense of community and shared enjoyment. The awareness of different board games grows as more people attend these events, driving people to purchase these games for personal use or future social gatherings. Furthermore, board games in these social gaming events uniquely provide sense of nostalgia, creativity, and strategy among people, encouraging them to adopt board games. Therefore, as the number of social gaming events increases, the demand for new and classic board games also spurs.
Based on type, the board games market is segmented into strategy games, card & dice games, and trivia & puzzle games. The strategy games segment accounted for the largest board games market share in 2024 due to their complex mechanics requiring players to think critically and plan ahead. It has attracted a wide range of players seeking deeper, more immersive experiences. Games such as Catan, Risk, and Ticket to Ride have gained considerable popularity within the segment owing to their engaging gameplay and the social interaction they offer. The rise of competitive gaming has further fueled interest in strategy-based games, as these games offer an environment that promotes critical thinking and tactical skill development.
In terms of age group, the board games market is segregated into below 12 years, 12–18 years, and above 18 years. The 12–18 years segment dominated the market share in 2024 due to their attraction toward games that offer social interaction, challenge, and entertainment. Board games such as Magic: The Gathering and Dungeons & Dragons vibe with children within this age group who value strategic thinking, storytelling, and social interaction. These games attract young players by offering opportunities to develop critical thinking skills and collaborate with peers in highly creative and competitive environments. Social media and influencer endorsements also play a significant role in promoting board gaming within this age group. The appeal of engaging in multiplayer experiences, whether with friends or online communities, has made board games particularly popular among teenagers, further boosting the segment’s growth.
By region, the report provides the board games market insights into North America, Europe, Asia Pacific, Latin America, and the Middle East & Africa. North America dominated the global board games market share in 2024 due to the established gaming industry, high disposable incomes, and the cultural popularity of tabletop gaming among families and communities. The US dominated the regional market, with its large base of independent game developers and the presence of major players such as Hasbro and Mattel. Furthermore, the market in the region benefits from retail and online distribution networks that facilitate access to a broad consumer base.
The Asia Pacific board games market is projected to grow at a rapid pace in the coming years due to the rising popularity of board games among younger demographics in countries such as China, Japan, and India. The market in China is expanding rapidly due to increased spending on leisure activities and a growing preference for locally themed board games. Events such as gaming conventions and the establishment of board game cafes have also contributed to regional growth. Furthermore, the rising population and increasing disposable income in the region are contributing to the market growth. Asia's population is projected to increase to 5.25 billion by 2055, which is a more than two-fifths increase from 2000.
Major market players are investing heavily in research and development to expand their offerings, which will propel the board games market growth in the coming years. These market participants are also undertaking a variety of strategic activities to expand their global footprint, with important market developments such as innovative launches, international collaborations, higher investments, and mergers and acquisitions between organizations.
The board games market is fragmented, with the presence of numerous global and regional market players. A few major players in the market are Buffalo Games, Cartamundi, Clementoni, Franckh-Kosmos Verlags-GmbH and Co. KG, Fremont Die Consumer Products Inc., Gibsons Games Ltd., Goliath Games, Hasbro Inc., Mattel Inc., Mindware Inc., PD Verlag GmbH and Co. KG, and The Walt Disney Co.
Buffalo Games, founded in 1986 and headquartered in New York, has established itself as a major manufacturer of jigsaw puzzles and board games in North America. Initially focused solely on puzzles, the company has expanded its product offerings to include a diverse range of family-friendly board games, catering to various age groups and interests. Buffalo Games emphasizes quality and creativity in its products with a vision to make life more fun and rewarding.
Gibsons Games Ltd, a family-owned and independent company established in 1919, has become a prominent name in the board game and jigsaw puzzle industry in the UK. Headquartered in Sutton, Surrey, Gibsons has a rich history that spans over a century, during which it has maintained a commitment to quality, creativity, and customer satisfaction. Originally known as H.P. Gibson & Sons Ltd, the company initially focused on card games before diversifying into board games and puzzles. The company is recognized for its high-quality products that bring joy and entertainment to families and friends.
December 2024: University Games, a company that makes games for kids and adults, announced the launch of the TV quiz-inspired Bullseye Board Game and Mini Board Game.
September 2024: Arcadia Games, a company that develops technology to live-stream physical arcade games online, launched a revolutionary board games online platform to enable gamers to play chess for money.
By Type Outlook (Revenue, USD Billion, 2020–2034)
By Age group Outlook (Revenue, USD Billion, 2020–2034)
By Distribution Channel Outlook (Revenue, USD Billion, 2020–2034)
By Regional Outlook (Revenue, USD Billion, 2020–2034)
Report Attributes |
Details |
Market Size Value in 2024 |
USD 18.50 billion |
Revenue Forecast in 2025 |
USD 20.15 billion |
Revenue Forecast by 2034 |
USD 44.10 billion |
CAGR |
9.1% from 2025 to 2034 |
Base Year |
2024 |
Historical Data |
2020–2023 |
Forecast Period |
2025–2034 |
Quantitative Units |
Revenue in USD Billion and CAGR from 2025 to 2034 |
Report Coverage |
Revenue Forecast, Market Competitive Landscape, Growth Factors, and Trends |
Segments Covered |
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Regional Scope |
|
Competitive Landscape |
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Report Format |
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Customization |
Report customization as per your requirements with respect to countries, regions, and segmentation. |
• The global board games market size was valued at USD 18.50 billion in 2024 and is projected to grow to USD 44.10 billion by 2034
• The global market is projected to register a CAGR of 9.1% during the forecast period
• North America had the largest share of the global market in 2024.
• A few of the key players in the market are Buffalo Games, Cartamundi Asia Pacific, Clementoni Spa, CMON Limited, Franckh-Kosmos Verlags-GmbH and Co. KG, Fremont Die Consumer Products Inc., Gibsons Games Ltd., Goliath Games, Hasbro Inc., Mattel Inc., Mindware Inc., PD Verlag GmbH and Co. KG, and The Walt Disney Co.
• The 12–18 years segment dominated the market in 2024.