The global board games market was valued at USD 16.66 billion in 2023 and is expected to grow at a CAGR of 10.60% during the forecast period. Individuals picked up board games to escape the boredom & solitude of COVID lockdowns. The expansion is mostly driven by social & casual gaming. As per the European gamers survey, around 16% of people opined that these games enable them to improve their mental health. This will further create a wide range of opportunities for Board games as there is awareness among the parents of electric device addiction by the kids, so they can provide board games instead of video games which is helpful to the mental health of the younger generations.
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Board games, like Chess, are played on a tabletop using pieces that may be moved about the board. Players frequently seek to accomplish a goal in board games. Each participant must play the game and complete the objective by the board game's rules. Some games are centered on strategy, while others depend on chance and don't require special skills. Playing board games improves memory, makes people laugh and relieve stress, boosts happiness, brings people together, and fortifies relationships, among other benefits.
Board games come in a wide range of variations. Throughout history, board games have been played in almost all cultures and groups. Some games, like Chess, depend entirely on players' skill levels. Many games require both luck and skill. There are currently video games based on several board games. Today, various board games can be played online against a human opponent or a computer. Compared to video games, the growth of board games has expanded twice as much as the demand for them.
The digital games market continues to present problems for the board game market, although other game sales have been constant over the previous years. The global board market is anticipated to expand steadily in the upcoming years. To draw in more clients, the participants in the market are implementing digitization technologies. This will create a wide range of opportunities for the growth of the market.
Growth Drivers
The board game market has experienced significant growth in recent years, driven by several factors, including increased leisure time among people. With more people having more free time, board games have become popular entertainment. A rise in digital gaming will further fuel the growth of the market because Digital gaming has increased the popularity of tabletop gaming as people look for social, face-to-face interactions. Nostalgia factor: Many people associate board games with happy childhood memories, leading to a resurgence of interest in tabletop gaming. Expansion into new demographics will further create a wide range of opportunities for the growth of the board games industry.
Board games are no longer seen as just for children but as entertainment for people of all ages and backgrounds. Innovation and diversity play a major role in coming to market in the future. There has been a growing trend toward creating unique, thematic, and diverse board games that appeal to a wider audience. An increase in online and community gaming drives the growth of the market in the world. Online platforms and gaming communities have made it easier for people to discover and play new games, further fueling the development of the market.
The market is primarily segmented based on product type, age-group, sales channel, application and region.
By Product Type |
By Age Group |
By Sales Channel |
By Application |
By Region |
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The popularity of tabletop RPGs will influence the market's growth in the upcoming years. The popularity of tabletop RPGs such as "Dungeons & Dragons" has led to a general resurgence in interest in tabletop gaming, including board games. Inspiration for board game design will further fuel the growth of the market. Many board games are inspired by or include RPG elements, such as character creation, leveling up, and storytelling.
Board games that incorporate RPG elements have a wider appeal to both board gamers and RPG fans, helping to drive growth in the board game market. The popularity of RPGs has brought more attention to tabletop gaming in general, including board games, leading to increased exposure and interest in the market. RPGs have helped to expand the demographic of tabletop gamers to include a wider range of people, including those who may not have previously been interested in board games.
The popularity of tabletop RPGs will influence the market's growth in the upcoming years. The popularity of tabletop RPGs such as "Dungeons & Dragons" has led to a general resurgence in interest in tabletop gaming, including board games. Inspiration for board game design will further fuel the growth of the market. Many board games are inspired by or include RPG elements, such as character creation, leveling up, and storytelling.
Board games that incorporate RPG elements have a wider appeal to both board gamers and RPG fans, helping to drive growth in the board game market. The popularity of RPGs has brought more attention to tabletop gaming in general, including board games, leading to increased exposure and interest in the market. RPGs have helped to expand the demographic of tabletop gamers to include a wider range of people, including those who may not have previously been interested in board games.
The Asia Pacific region has been a significant influence on the growth of the board game market. This region has grown rapidly in recent years, driven by increasing disposable income and a growing middle class. South Asian countries with high birth rates & huge young populace have been a major source of innovation in the board game industry, with many new and unique games originating from the region.
The demand for board games in Asia Pacific has grown as people look for new forms of entertainment and social interaction. The need for board games has increased production and distribution, further fueling the market's growth. The growth has helped expand the industry into new markets and attract a wider range of customers.
Some of the major players operating in the global market include Hasbro, Buffalo Games, Mattel, WinGo, Façade Games, NSF Board Games and Puzzles, LUDFACT, Masters Games, Kickstarter, Goliath B.V, Ravensburger, Grand Prix International & PAI Partners.
Report Attributes |
Details |
Market size value in 2024 |
USD 18.41 billion |
Revenue forecast in 2032 |
USD 41.30 billion |
CAGR |
10.60% from 2024- 2032 |
Base year |
2023 |
Historical data |
2019- 2022 |
Forecast period |
2024- 2032 |
Quantitative units |
Revenue in USD billion and CAGR from 2024 to 2032 |
Segments covered |
By Product Type, By Age- Group, By Sales Channel, By Application, By Region |
Regional scope |
North America, Europe, Asia Pacific, Latin America; Middle East & Africa |
Key companies |
Hasbro, Buffalo Games, Mattel, WinGo, Façade Games, NSF Board Games and Puzzles, LUDFACT GMBH, Masters Games, Kickstarter, Goliath B.V, Ravensburger AG, Grand Prix International and PAI Partners. |
The global board games size is expected to reach USD 41.30 billion by 2032.
Key players in the board games market are Hasbro, Buffalo Games, Mattel, WinGo, Façade Games, NSF Board Games and Puzzles, LUDFACT, Masters Games, Kickstarter, Goliath B.V, Ravensburger.
Asia Pacific contribute notably towards the global board games market.
The global board games market expected to grow at a CAGR of 10.6% during the forecast period.
The board games market report covering key segments are product type, age-group, sales channel, application and region.